{Simin} unowned - open for rentals [wip]
Posted: Mon Jul 09, 2012 1:12 pm
Basic Information
Full Name: Simin; "silvery", Persian.
Nickname: -
Name on Identification: "Simin"
Age: Eighteen.
Gender: Mare; female.
Species: Horse; Equus ferus caballus
Sub Species/Breed: Turkoman.
- The Turkoman horse was noted for its endurance. It had a slender body, similar to a greyhound. Although refined in appearance, the breed was actually one of the toughest in the world. They had a straight profile, long neck, and sloping shoulders. Their back was long, with sloping quarters and tucked-up abdomen. They had long and muscular legs. The horses ranged from 15–16 hands. The coat of a Turkomen horse could have been of any color, and usually possessed a metallic glow. This was due to a change in the structure of the individual hair. Many theories have been formulated to explain why hair of the Turkoman and its descendants shines, but none explain why the Turkoman horses in particular benefitted from this genetic difference and why other horses would not.
Physical Appearance
Body Type: Furre-like;
Snub-muzzled, mid-humanoid facial features and digigrade legs. Natural anthropomorphic.
Physical Details:
Pale grey, relatively uniform colouration - plush, lustrous fur or 'hair coat' with a metallic sheen. Hair of silken, finely-combed and pinstraight quality left oft' unrestrained down to the swell of her hips. Tail is carried part aloft, half-plaited then left loose to prevent entanglement while walking. Slender-figured, lean without excess body fat. Straight-profiled, with a long neck and sloping shoulders. Trim abdominals. Long, muscular legs. {ref}
Physical Markings:
Very faint, marginally darker gloves and socks.
Physical Drawbacks:
Shows a dislike for colder seasons; prone to colds and other winter ailments. Not made for brute strength. Fairly slow at healing.
Current Infliction(s): 100%
Physical Defenses:
Teeth and hooves; more kick n' bite than bite n' bark.
Appealing Attributes:
Colouration, species, behaviour - generally submissive although defensive and stubborn when an order grates against the grain. Prone to moments of headstrong 'my way or the highway'.
Clothing:
Harness - arm cuffs, neck collar and reins optional - white with silver metal pieces. Chastity belt of silver. Bust often covered by a wrap of white cloth. Plumes of white are optional.
Other Items: -
Behavior
Feral or Cultured:
Cultured.
Phobias:
Disorders:
How do they present themselves:
Feelings towards being owned / rented:
Overall Attitude:
Quirks:
Hobbies / Interests:
High or Low Maintenance:
Diet / Allergies:
Abilities
Language(s) Spoken:
Can they Read / Write:
Can your character produce magic: (Slaves that can produced magic will be bound in such away they can't use it unless rented / purchased.)
Talents / Skills:
Training:
Other
Previous Owners: (If known.)
Previous Usage(s):
Previous status:
For Rent or to Own:
Both; rental recommended to determine suitability for ownership, to prevent a waste of patron's needed coin.
Cost:
To rent; 15
To own; 150
OOC Info/Notes
Availability: -
What are you looking for in a slave / slaver Roleplay:
Character development, IC training.
What are your allowances for your character:
Relatively NC; branding & scarring permitted. IC consequences for IC actions.
Long Term/Short Term:
Long-term heartily preferred, although short-term is accepted as well. Literacy is a must for both.
General Information
Character Description: pending
Website: -
Images: -
Contact Details:
Simin in-game
Notes:
Full Name: Simin; "silvery", Persian.
Nickname: -
Name on Identification: "Simin"
Age: Eighteen.
Gender: Mare; female.
Species: Horse; Equus ferus caballus
Sub Species/Breed: Turkoman.
- The Turkoman horse was noted for its endurance. It had a slender body, similar to a greyhound. Although refined in appearance, the breed was actually one of the toughest in the world. They had a straight profile, long neck, and sloping shoulders. Their back was long, with sloping quarters and tucked-up abdomen. They had long and muscular legs. The horses ranged from 15–16 hands. The coat of a Turkomen horse could have been of any color, and usually possessed a metallic glow. This was due to a change in the structure of the individual hair. Many theories have been formulated to explain why hair of the Turkoman and its descendants shines, but none explain why the Turkoman horses in particular benefitted from this genetic difference and why other horses would not.
Physical Appearance
Body Type: Furre-like;
Snub-muzzled, mid-humanoid facial features and digigrade legs. Natural anthropomorphic.
Physical Details:
Pale grey, relatively uniform colouration - plush, lustrous fur or 'hair coat' with a metallic sheen. Hair of silken, finely-combed and pinstraight quality left oft' unrestrained down to the swell of her hips. Tail is carried part aloft, half-plaited then left loose to prevent entanglement while walking. Slender-figured, lean without excess body fat. Straight-profiled, with a long neck and sloping shoulders. Trim abdominals. Long, muscular legs. {ref}
Physical Markings:
Very faint, marginally darker gloves and socks.
Physical Drawbacks:
Shows a dislike for colder seasons; prone to colds and other winter ailments. Not made for brute strength. Fairly slow at healing.
Current Infliction(s): 100%
Physical Defenses:
Teeth and hooves; more kick n' bite than bite n' bark.
Appealing Attributes:
Colouration, species, behaviour - generally submissive although defensive and stubborn when an order grates against the grain. Prone to moments of headstrong 'my way or the highway'.
Clothing:
Harness - arm cuffs, neck collar and reins optional - white with silver metal pieces. Chastity belt of silver. Bust often covered by a wrap of white cloth. Plumes of white are optional.
Other Items: -
Behavior
Feral or Cultured:
Cultured.
Phobias:
Disorders:
How do they present themselves:
Feelings towards being owned / rented:
Overall Attitude:
Quirks:
Hobbies / Interests:
High or Low Maintenance:
Diet / Allergies:
Abilities
Language(s) Spoken:
Can they Read / Write:
Can your character produce magic: (Slaves that can produced magic will be bound in such away they can't use it unless rented / purchased.)
Talents / Skills:
Training:
Other
Previous Owners: (If known.)
Previous Usage(s):
Previous status:
For Rent or to Own:
Both; rental recommended to determine suitability for ownership, to prevent a waste of patron's needed coin.
Cost:
To rent; 15
To own; 150
OOC Info/Notes
Availability: -
What are you looking for in a slave / slaver Roleplay:
Character development, IC training.
What are your allowances for your character:
Relatively NC; branding & scarring permitted. IC consequences for IC actions.
Long Term/Short Term:
Long-term heartily preferred, although short-term is accepted as well. Literacy is a must for both.
General Information
Character Description: pending
Website: -
Images: -
Contact Details:
Simin in-game
Notes: